hoi4 land doctrine guide

Hm. New comments cannot be posted and votes cannot be cast. So I just spam heavily armored battleships and light cruisers. After nationalism, continue with Army Effort (for the land doctrine bonus) With the next 150 pp, you can get Silent Workhorse for 15% more pp. This item will only be visible in searches to you, your friends, and admins. Which doctrine you use will depend on several factors, such as your playstyle, industrial capacity, and geographic position. This will give you enough troops to help capture France and launch a good naval invasion on Britain. So I don't build carriers as them. Collectivist Ethos is done, continue with Nationalism. You sit on the line and see enemies trip into your trench and fall into the core of the earth. HOI4: Netherlands Guide - The Liberation of Eindhoven in 1944 Table of Contents 1) Introduction 2) General Advice 3) National Focus and Political Power 4) Research in Brief 5) Division Templates 6) Final Tips Introduction The Netherlands was one of the nations to receive a revamped focus tree as part of the latest Man the Guns expansion. Well, if you build 40w divisions you might add some other support-units and get some value out of the +10 org for support-companies. This item will only be visible to you, admins, and anyone marked as a creator. In Cornflakes planning bonus is lost 8 times as fast when you manually control. Out of the four available doctrines, you can only use one at a time, so you should make your choice wisely. Check out our other nation guides. Every doctrine is decent if used right. The choices are more obvious once youve set your plans to production. Fleet in being is to not really good for anything, wierd mix of mediocre bonuses with surface, subs and carriers, battleships arent good at all and it requires more effort on research it. That might change when MtG comes out. @Bebedor_de_cafe says the guy in the comments section of a guide. Only the integrated/disintegrated support techs affect artillery. HALLER'S DEFEAT. Land Doctrine Quick Guide 2022 - NO STEP BACK Hearts of Iron 4Longer vid in the works but the changes to the officer corps were massive.--Contents of this vi. I havent done the math either but I dont think the advantages are so much stronger to warrant having 2 less, Personally, I prefer Grand Battle Plan but thats because it fits with my play style. Why Do People Like Play Job Simulation Games. In the case of this doctrine, the majority of works focus on increasing the effectiveness of planning wartime actions. Adding all bonuses and stats up which you get out completing it, you can sumarise that it is more of a defensive doctrine. If you're using tac bombers use the right side. Weve also released France Guide, Soviet Union Guide, Communist China Guide, and German Reich Guide. Using two military factories should be enough make sure you place your main focus is on infantry equipment, artillery and motorised. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). At any moment, you can change your variant from this point, but you lose all of the technologies that have been thus far developed. Grand battleplan - Infiltration branch. Both mass assault and mobile have nice man power end game bonuses (up to 5%). German Reich should pick this doctrine and spam submarines to make an impact on the seas. Mobile Warfare is made for Germany, keep it. 1 Land Doctrine Mobile Warfare Extremely powerful combat bonuses Focuses on mobile divisions, especially tanks Great on the offensive, the worst doctrine when losing Thrives in places it can utilize it's mobility (central Europe), but suffers in places with bad terrain, low supply and unforgiving weather (Russia, Africa,..). This site is not associated with and/or endorsed by the Paradox Interactive or Paradox Development Studio. Good guide! That is why it can only work with huge industries such as German Reich and United States of America. For GBP it's important to make clear the inherent disadvantages of using the battle planner. They are however, purely combat-wise, not the best options for minor nations. But in Focus Tree you get Bonuses on Mobile Warfare (with Tank Bonuses) or on Grand Battleplan (with Support Artillery and infantry weapons bonuses). Invite Foreign Investors (2 offmap civs) 6. Option A: The Ankle Express Infantry can be used in many ways, from landing groups to garrisons to combat line units. This guide contains four categories: Just a quick noob's guide to Land Doctrines in HOI4. It does fine in both offense and defense, but excels in neither. All logos and images are copyrighted by their respective owners. Law University (extra research slot) 5. Although it is possible to go for Superior Firepower with tanks to get insane stats but not a lot of org and recovery rate. We will cover all the doctrines in order. I usually play Germany or the USSR, and while mobile warfare is cool, as the USSR I'm finding the supply needs reduction very effective in mass assault (as well as some solid overall bonuses). It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). The priority of your research remains the same no matter which nation you play. A wrong doctrine will provide you with minimal bonuses and you will be at a disadvantage against your enemies. The default doctrine for Germany, this doctrine heavily emphasizes tanks and mobile infantry divisions. If you like tanks and mot/mec, Mobile warfare is a good choice. You need to sign in or create an account to do that. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Please enter your username or email address to reset your password. Superior firepower and mobile doctrine are great in well supplied areas. Dont @ me. Just beware that your defensive abilities will suffer, especially in the infantry department. Air doctrine wise u missed out, that the best fighter bonuses are in strategic bombing and operational integrity, hence they give you agility bonuses which battlefield support does not. For more information, please see our This item has been removed from the community because it violates Steam Community & Content Guidelines. Ahh, it's always nice to get another perspective on the doctrines. Africa, India, China, and all kinds of Islands. Join. managed to stop their advance but unsure for how long. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. superior firepower is great at causing more damage to the enemy with all their bonuses they get. Whenever he's not writing he spends his time watching sports, enjoying coffee, or studying history. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. Outside of creating strong divisions, choosing the right land doctrine is the most impactful decision you can make about your armies effectiveness. How you Gary sits at the keys and manages the game. being the United States historical, what do you recommend? 2. Along with those it benefits all support companies, making it compatible with virtually every division you have. Extensive planning and preparation before engaging in battle is the key to success. Also, defense advantages from the doctrine are important, which in certain situation affect development of guerrilla actions. If you go fascist, you will need at least 24 divisions (18 infantry and 6 motorised) to get a respectable war score in France. Since I usually don't have trouble winning the initial fight in Europe (since I can just retreat into low infra provinces with no penalty, meanwhile Germany is facing basically the same logistical nightmare it did IRL), I notice that the inevitable war in China (in every game the UK and Americans sends massive troops there via phillipines so it becomes a front every bit as large in scale as Barbarossa, but with even less infrastructure) and Africa and South America (where, thanks to the AI spamming naval bombers, it is necessary to establish a base in Guyana or something and slowly build it up and wear them down before the 80000 naval bombers they build insta-nuke any ship in range). Choosing the right doctrine is an important component of Hearts of Iron IV. England and USA highly benefits from this doctrine. . Unfortunately, much of Romania's more defensible terrain will be ceded to Hungary in the Second Vienna Award. 1. It also depend on the type of aircraft you are using (light ore heavy fighter; special or multi-purpose). ", First step of oversight is probably the part where you mix those two sub-doctrines, Second part is - that +% soft attack from doctrines/unit types/technologies are derived from the equipment battalions is using, and not their 'base stats'. ), Land Doctrine (mobile warfare giving you bonuses to motorised divisions, though it may be worth adopting superior firepower should you side with the Allies or Soviets), Artillery (pretty straightforward improves the effectiveness of your divisions), Infantry and support companies (engineer, recon and signal companies are useful avoid field hospitals as they use a high amount of motorised equipment and dont benefit your army). Our manpower is precious, bullets are cheap. This mainly affects effectiveness of overseas invasions and effectiveness of cutting through enemy lines along narrow corridors. 12 days ago. Mass Assault? Hearts Of Iron IV: By Blood Alone Review: Planes and More! Especially for those of the players that value diversity of units, rather than focus on any of their types. High entrenchment bonuses. Mobile Infantry or Blitzkrieg?This is an easy one. The city of Toppenish is an agricultural center in the fertile Yakima Valley and the largest city on the Yakama Indian Reservation. Basically tha AI did the same as i done with her several times (spamming artillery). 1. Therefore mobile warfare is the best land doctrine. In most situations you will want to choose Superior Firepower or Mobile Warfare, but Mass Assault and Grand Battleplan have their uses. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). With a formidable army, the Netherlands can become a robust force and can go on to become one of the key naval powers in the world once Britain has been defeated. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. It is the default doctrine for several countries due to its generic bonuses, including France, Italy, and Japan. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. A strong fleet focused around battleship means that we are a force to be reckoned with when deployed at sea. Mobile Warfare is heavily inspired by the blitzkrieg concept utilized by Germany in World War 2. So! Following these will give you a greater chance of success. 153. r/hoi4. In such cases, distribution of supplies is highly limited and doctrines that you use allow you to maintain effectiveness of armies, in spite of shortages. So, make sure to add couple of line artillery and support companies to your divisions. By improving how close air support interacts with divisions we can lay waste to enemy divisions with optimal support. I think this is a nice beginner guide overall, but I have two quibbles. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. They are well written, helpful, and have little bits of funny in them so that it doesn't feel like studying. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. Make sure to read carefully and have fun. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. Expand the Textile Industry (2 civs) 4. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. You are not permitted to copy any image, text or info from this page. Build up your military as it will be essential for whatever path you take. What is the best doctrine? General Strategies: Hungary is Romania's biggest rival in Eastern Europe. Cookie Notice A wrong doctrine will provide you with minimal bonuses and you will be at a disadvantage against your enemies. Operational integrity is the best. Land doctrines can be reviewed and unlocked from the Officer Corps. Development of this doctrine also reinforces infantry and, in individual variants, it allows you to increase the number of people of military age. Blitzkrieg is a great option if you know how to move your armored divisions. I've noticed posts from new players wondering where their manpower and equipment are going, and it's then discovered that they're all thrown away by the AI because they're attacking across the whole front without complete superiority and good terrain. For Naval, I use land-based aircraft for them, especially since the introduction of the carrier aircraft bug. Usually you will want a significant industrial base to utilize this doctrine to its fullest extent, but if you go down the mobile infantry path it could be a viable option. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. Saved the game and reopenned as usa. wouldnt it be best to pick blitzkrieg instead of mobile infantry, to get the absolute most out of your tanks? This doctrine is only for countries with huge manpower but small industry. I'm having a pretty good run right now, where I just created the "Modern Great Wall of China". It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. Giving a starting bonus of a bunch of planning speed, some movement bonuses and Tank breakthrough, the Mobile Warfare doctrine focuses heavily on buffing Motorised and Mechanised Infantry . Depending on the tree, there are various variants available, and they exclude each other. Archived post. By continuing to use this website you are giving consent to cookies being used. Superior firepower does not buff artillery 40%. Thanks to most of its bonuses being oriented around planning, making details battleplans is a must with this doctrine. Against a stronger naval opponent we can focus on tying up their fleet and destroying supply lines to starve their war machine. Land Doctrine (mobile warfare - blitzkrieg side) Naval Doctrine (trade interdiction) Air Doctrine (battlefield support as it improves abilities of fighters and CAS) Tanks (medium tanks as soon as possible, bonuses come from research treaty with the Soviet Union) And is cheaper. This website uses cookies. You are using an out of date browser. Pick Deep Battle. You should first choose obtain foreign colonial investment in the focus tree. Espaol - Latinoamrica (Spanish - Latin America). Tactical bombers are flexible and can perform both ground support and regular bombing. A HoI4 HungAARy AAR-- Finished The Four Generals - An Espana 1936 . All the soft attack buffs to the whole army do not apply to artillery. This seems like the best place to, so I might as well ask. But I have a problem: I dont know, which land doctrine I should use. This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. Also, lower consumption of supplies should be noted here, regardless of whether you are the attacker or the defender - you always come prepared. By doing your focuses in this order, you will be able to get rid of all of the Netherlands most negative traits as soon as possible seeing you pick your side by 1939 and begin to be able to build up your armed forces and industry. Warhunter Jun 30, 2016 @ 8:48pm. This guide for the Netherlands inHearts of Iron IV should, therefore, provide a brief introduction into the nation and deliver some basic tips allowing you the freedom to experiment and conquer. The below chapter should make it easier to pick the doctrine that will harmonize with your playing style. Marines grant a +40% attack bonus across large rivers. Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. You're air doctrine choices air incorrect in fighting a superior enemy. Espaol - Latinoamrica (Spanish - Latin America). Hearts of Iron IV: Man the Guns - Release Trailer, F1 22 Zandvoort Car Setup Best Car Setup For Netherlands GP, Mario Kart Tour Goes to the Netherlands Next, How to Unlock Papal States in Hearts Of Iron IV, How To Launch A Naval Invasion In Hearts of Iron 4. You can than make decisions that improve building time with 10 procent and more factories will be assigned to build new ones. The Medical Withdrawal Unit phone number is 509.865.1590. Strategy game enthusiast, especially Paradox titles and the Civilization series. Please see the. Also, this is good solution for all those who prefer to lay fire on the enemy in the first place, using cannons and air-raids, to enter with infantry later on to finish out remnants. So I rush for that "Floating Fortress" doctrine, I think that's in the "Fleet in Being" tree. Privacy Policy. Both good for battlefield support and bombing enemy when needed. You just need to manage frontlines well and you can have your planing bonus without enormous losses. Damn man, your guides are really helpful to someone who's encroaching on his 50'th hour on the game. It is only visible to you. This doctrine focuses on throwing shells, not men, at the enemy. Moreover, if you have any suggestions or feedback, please let me in the comments. But i usally use Mobile Warfare or Superior Firepower depending what country im playing as. Having been left crippled by the turmoil of the Great Depression and a weak government, do you maintain neutrality and eventually side with the Allies or do you seek a change in course diverging towards the extremes of the right or left? Hello and welcome back to another Hoi4 video! It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. The Long awaited guide for all land doctrines. While youll struggle to compete with Britain, having a decent surface navy (a mix of destroyers, light cruisers and battleships) will help you in naval invasions. I'm kidding. It has amazing offense capabilities but weak on defense. It's the best doctrine in terms of stats. All rights reserved. This doesnt mean it is the strongest but used well, can be more than an advisory even for large tank divisions. Locking at all stats you only really get org and breaktrough (a lithe speed and some minor other things as well but nowhere u can find attack bonuses). To be specific: air, land, and naval doctrines can be unlocked by using the warfare experiences. Fellow RPG lover here. Go for modern blitzkrieg path for better offense. 15 days ago. Germany. In addition, the new focus tree gives you some stupendous bonuses towards your navy granting further dockyards for production. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. It is a good choice for those of the nations that have high manpower, because this doctrine excludes mass use of infantry divisions and focuses on gradual clearing of the territory that can be later seized by infantry. This doesn't mean it is the strongest but used well, can be more than an advisory even for large tank divisions. Pacify the Country Side (and do the decisions to remove the bandits for 180 days each, the 1500 guns lost because you are lazy is not worth it) 2. Typically, I say go right on Grand Battleplan and also for Superior Firepower, UNLESS your main combat line is a 7/2 or a 14/4 Infantry Unit.

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